

Most statistics will show that the majority of the customer base for NWN2 does not play PWs, however that being said I frequently see people new to PWs and people already familiar with them coming to NWN2. MotB is sure to bring back a lot of players who are looking again at the multiplayer scene for improvements hopefully we will see an official integrated download solution from Obsidian at around the same time. This makes things even more confusing for would-be players, requiring them to actively research a PW before even attempting to log in – and for most people, it’s not worth the trouble. I think the proliferation of alternate solutions has more disadvantages than advantages – rather than being able to standardize on a single solution, the community has fragmented such that each PW is doing it’s own thing. This is compounded by a lot of PWs that don’t make their PWC files easily available. Even though it’s simple to install if you’re familiar with the folder structure of NWN or NWN2, most players aren’t familiar and don’t find it worth the added headache to become familiar. The bulk of the casual player ‘market’ has been all but lost due to the PWC. Where do we stand, How do players perceive the process of joining a PW and playing on one? Contributors included several persistent world “owners” and multiplayer modders. The Vault has a terrific article about the state of persistent worlds and multiplayer a year after NWN 2’s release.
